The FALLACY OF VISION is the idea that a mental movie of an experience is equivalent to a design for a system that generates that experience.
- kind of reminds me of omnipotent designer
Our brains are terrible video game simulators.
— Dave Rupert, in this article , quoting Mark Brown
But the best game designers know their brains are horrible, smelly liars
— ❐ The mistake every new game developer makes (Developing 2)
- I wonder
- does this apply for #interface-design ?
- why is this so hard? why do not even seasoned game devs have the relevant tacit knowledge? Or do they?